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		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			A loader for loading a [page:BufferGeometry]. This uses the
			[page:FileLoader] internally for loading files.
		</p>

		<h2>Code Example</h2>

		<code>
		// instantiate a loader
		const loader = new THREE.BufferGeometryLoader();

		// load a resource
		loader.load(
			// resource URL
			'models/json/pressure.json',

			// onLoad callback
			function ( geometry ) {
				const material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
				const object = new THREE.Mesh( geometry, material );
				scene.add( object );
			},

			// onProgress callback
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},

			// onError callback
			function ( err ) {
				console.log( 'An error happened' );
			}
		);
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
			[page:LoadingManager manager] — The [page:LoadingManager loadingManager]
			for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		</p>
		<p>Creates a new [name].</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>
			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
		</h3>
		<p>
			[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
			[page:Function onLoad] — Will be called when load completes. The argument
			will be the loaded [page:BufferGeometry].<br />
			[page:Function onProgress] (optional) — Will be called while load
			progresses. The argument will be the ProgressEvent instance, which
			contains .[page:Boolean lengthComputable], .[page:Integer total] and
			.[page:Integer loaded]. If the server does not set the Content-Length
			header; .[page:Integer total] will be 0.<br />
			[page:Function onError] (optional) — Will be called when load errors.<br />
		</p>
		<p>
			Begin loading from url and call onLoad with the parsed response content.
		</p>

		<h3>[method:BufferGeometry parse]( [param:Object json] )</h3>
		<p>
			[page:Object json] — The `JSON` structure to parse.<br /><br />
			Parse a `JSON` structure and return a [page:BufferGeometry].
		</p>

		<h2>Source</h2>
		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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